English - Gain System (Accessory and Weapon Gain Levels Explained) | OLD USKO Forums

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English Gain System (Accessory and Weapon Gain Levels Explained)

Snarler

Community Liaison
Yönetici
OLDUSKO Ekibi
Hello Dear OLDUSKO Players,
As you can understand from the title, the Gain System includes many in-game items and is a familiar system from other servers as well.
What makes it unique here is that we have built a **more stable and balanced mechanism**.
In this post, we will explain the tier (level) system we have defined for certain accessories and weapons.

⚠️First and foremost, note that if a tier level is defined for an item, it does NOT change through upgrades.
Only the power scales according to the tier level.

What is the Gain System?

The Gain feature exists in many weapons and accessories.
If your current weapon is +5 or higher, the Gain feature is applied — meaning your weapon becomes stronger.
It’s a system designed to encourage you to upgrade your weapon.
However, it’s not tied to any quest, material, or external requirement.
It simply indicates **at which upgrade level the Gain feature activates**, and once your item reaches that level, it automatically enters the boost system.
This same system applies to many accessories as well.

How to Identify Gain?
You can see whether an item has the Gain feature by hovering your mouse over it.
The Gain level will be shown as [Gain Level].

Damage Balance and What You Should Know
In this system, you should evaluate items in four main aspects:
1️⃣ The poison damage difference between two items
2️⃣ The upgrade level (+ value)
3️⃣ The item’s class group
4️⃣ The weapon group it belongs to (e.g., spear, club, axe, two-handed, etc.)
Check the examples below for clarification:

Different Item Comparison: Comparing Glave +6 and Totemic Spear - Impact +5 → Totemic + Impact +5 will deal better damage.
Importance of Poison Difference: Between Dual Shard +5 and +6 Dual MD, there won’t be much difference, since both deal similar damage.
However, MD may have the upper hand due to its poison damage advantage.
When both are at the same + level, MD will never outperform Shard.
Group Control: For example, when comparing Toto + Impact within their own item type, Harpoon +5 and Slayer +5 will deal less damage.

About the Gain System in Weapons
Some weapons have the Gain feature starting from +5, while others from +6.
You can find this out by checking the item tooltip or by reviewing the chart we’ll provide below.
For instance, the Iron Impact weapon has a Gain feature starting from +5.

Screenshot from the Iron Impact interface:
qtgtre8.png


What is the Gain System in Accessories? Offensive vs. Defensive
Let’s take a simple example: a +7 Ruby Earring.
When this accessory is upgraded to +12, +14, or +16, it gains extra bonus attributes.
There are two types of bonus effects in accessories: **Offensive** and **Defensive**.
Offensive bonuses affect your attack, while Defensive ones reduce the damage you take.
For instance, in the Ruby Earring (+7), the Gain feature activates at +12, +14, and +16.
To get the full benefit from this item, you’ll need to upgrade it accordingly.

*Screenshot from the accessory interface:*
oyxg04x.png


*Accessory Gain System Chart:*
7ezqp3f.png


*Weapon Gain System Overview:*
qgr07cv.png


If you have any questions about this topic, feel free to contact our support team.
We wish you an enjoyable gaming experience!
 

Oldusko
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